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Showing posts with label Medium size Games. Show all posts
Showing posts with label Medium size Games. Show all posts



Half-Life 2: Dino D-Day (2009)
PC Game | Windows | Valve Software | 445 MB


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The basics of Blood Money are similar to past entries in the series; each mission is framed around the killings of one or more individuals, which the player character (Agent 47) must accomplish. Standing between him and success are armed guards, security checkpoints and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be accessed at any time. The map indicates the layout of each topographical area of the level, the whereabouts of 47's main targets, and other CPU-controlled characters. In order to carry out his mission, 47 may use any method at his disposal to eliminate his targets, regardless of witnesses or excessive violence done to bystanders. Beyond only rewarding stealth over bloodshed as is traditional in the series, Blood Money includes features that directly penalize the player for making too much 'noise'.

Many new features were introduced to Hitman: Blood Money. These include the capability to climb through more obstacles, improved unarmed combat, the ability to use an NPC as a human shield, improved character animations (face, eyes, etc.), a new game engine and the ability to upgrade weapons and equipment[3]. However, only five of the featured weapons in the game, as well as assorted pieces of equipment such as bombs and armor, can be upgraded[3]. Every level contains some sort of method to make the target's death look like an accident[3]; for example, tampering with someone's grill to make it explode when it is turned on, rigging a chandelier to fall on a target, or having the target 'accidentally' fall off a balcony. There are also improvised weapons, such as nailguns, a child's air rifle, kitchen knives, screwdrivers, stiletto blades, cane swords, fire extinguishers and even a pair of hedge clippers.

A gameplay feature new to the Hitman series was also added, the "Notoriety" system. If the player, during a mission, gets caught on CCTV or is witnessed committing murder, Agent 47's notoriety will rise[4]. Conversely, if the player executes the mission perfectly with none of the aforementioned events occurring, 47's notoriety will be minimal. The higher Agent 47's notoriety is, the easier it will be for NPCs to identify him. Players may use the bribery system to negate accumulated notoriety[4]. Noteriety gained in early missions will affect later missions, but not vice-versa. Earlier missions in which 47 has gained notoriety in can be replayed in order to attempt to reduce notoriety in later missions. The notoriety system is not enabled on "Rookie" mode, the easiest difficulty setting.

At the end of each mission, a newspaper article is displayed regarding the hit, in which the content varies depending on the investigation results and the player's notoriety. It will detail the weapon most frequently used, how accurately it was used, the number of police, security, and civilians killed or injured, and if there were any witnesses. Any injured people will be counted as witnesses, who affect your notoriety. Sketch drawings are also sometimes visible of Agent 47's face, which grow progressively more accurate as 47's notoriety grows. The newspaper itself rebukes the player for making too much noise by announcing on the headline how many people were killed in total, whereas executing your target without any problems will simply have you as 'wanted by police'. The article's title relates to the player's mission rating. "Silent Assassin", in which you assassinate the targets as cleanly and quietly as possible, and draw no unnecessary attention to yourself (blow your cover, leave no extra bodies, etc.), is the best rating possible on all missions.

Blood Money also improved the melee weapons system, allowing the player to lethally throw certain weapons at NPCs (i.e. kitchen knives, stilletos, etc.) Once thrown into anybody, however, the weapon cannot be retrieved. Also note that unlike previous games, melee weapons cannot be transferred to the players armory when they are in your possession when you complete a level, forcing the player to find melee weapons if they desire to use them.

System requirements Microsoft Windows:
* Windows 2000/XP
* Intel Pentium 4 1.5 GHz or AMD Athlon XP equivalent
* 512MB RAM
* DirectX 9.0c compatible video card w/ Hardware TnL and Pixel Shader 2.0
* DirectX 9.0c compatible sound card
* Quad-speed (4x) DVD drive

* 5.0GB free hard disk space

Download: 

http://rapidshare.com/files/57069061/Hitman_4_Blood_Money.part1.rar

http://rapidshare.com/files/57266473/Hitman_4_Blood_Money.part2.rar
http://rapidshare.com/files/57275414/Hitman_4_Blood_Money.part3.rar


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Age of Mythology®: The Titans Expansion
English | PC | 20th October 2003 | Developer: Ensemble Studios | Classification: G8+ | 316 MB
Genre: Strategy


Age of Mythology: The Titans expansion pack adds a fourth mythology, the Atlanteans, to the existing Greek, Egyptian, and Norse mythologies. A new single-player campaign will add yet another chapter to the franchise's expansive folklore along with the addition of new scenarios.

Atlantean players will be able to call upon the might of the Titan gods--such as Atlas and Cronus--multiple times throughout the game and may also upgrade human units to heroes. The expansion pack will introduce 12 new god powers, 15 new human units, and ten formidable myth units to the game.

Game Features

•Atlantean mythology - Gamers can take advantage of exclusive features that allow the Atlanteans to dominate their opponents. They can use their Titan god powers multiple times to demolish the opposition, promote selected units within the culture to hero status, and reap the benefits of a culture with new features, such as the ability to control time and space. They also can explore new maps and expand the "playground of the gods."

•An extended storyline - Age of Mythology: The Titans adds another important chapter to the franchise's expansive folklore with new scenarios to explore and conquer. In-game cinematics help to integrate and further enrich the game's story.

•A new victory condition - Gamers can create a Titan unit that dwarfs everyone else and employ it to wreak havoc and rain destruction on enemy civilizations.

•Additional powers, heroes, and mythological units - Age of Mythology: The Titans brings the ancient world to life in more detail than ever before with exciting gameplay elements and characters. The expansion pack will unveil the incredible powers of the Titan gods, which can be unleashed by the Atlanteans who worship them. In addition, new myth units and human units allow gamers to build their civilization and go into battle in a nearly infinite number of ways.

System Requirements:
DirectX 9.0
450MHz Processor Speed
128MB Memory

16MB Video Card Memory

Download:

http://hotfile.com/dl/19893446/0d0f345/AOM_-_Titans_Nouman.part1.rar.htm

http://hotfile.com/dl/19893459/e27807d/AOM_-_Titans_Nouman.part2.rar.htm
http://hotfile.com/dl/19893460/06f14a9/AOM_-_Titans_Nouman.part3.rar.html
http://hotfile.com/dl/19893432/48d88b8/AOM_-_Titans_Nouman.part4.rar.html


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Portable Counter Strike|200Mb

Metascore: 88/100
Title: Counter-Strike: Source
Genre: Action
Developer: Valve
Publisher: Valve
Release Date: Nov 1, 2004
THE NEXT INSTALLMENT OF THE WORLD'S # 1 ONLINE ACTION GAME
Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source™ technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer.


System Requirements:
Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection

Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection

Download:

Part 1

Part 2

Mirror:

Part 1

Part 2

Pass:  www.dl4all.com


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Need For Speed 6: Hot Pursuit|120 Mb


As its name implies, Hot Pursuit II largely focuses on the art of outrunning the law. Actually, Hot Pursuit II is like two games in one. Unlike other racing games, this one has two equally large championship modes, only one of which involves the police. Called "hot pursuit," this career mode is composed of 33 individual racing events that force you to beat a number of opponents, while contending with the police, through a handful of different race types. In contrast, World Championship mode is laid out in a branching manner, and in this mode, you're required to successfully finish one race before unlocking the next. As you'd expect, your opponents will get tougher, your goals harder to achieve, and the police less forgiving as you progress through this tree. The police will come after you if you break the speed limit, and since you must cross the finish line before your opponents do, you'll be breaking that limit constantly. At first, the cops will just send a couple of Crown Victorias after you, but if you refuse to pull over, they'll pull out all the stops to bust you. Much like in Grand Theft Auto III, the number of cops that are thrown at you is measured by the number of stars in the center of the screen. When this meter is full, the police will place barricades and spike strips on the roads, they'll chase you with faster cars, and they'll even call in a helicopter that drops, of all things, explosive barrels in front of you. If the police manage to pull you over just once in a given race (you get three strikes in the PS2 version), you'll have to start all over.

However, that sounds more foreboding than it really is. Hot Pursuit II starts off relatively easy: You'll be driving "low-end" cars like the Lotus Elise and Opel Speedster, as will your competition, and the cops will go easy on you for the most part. As you work your way through the 33 missions, the competition will gradually get stiffer, but never to the point of being frustrating. The other cars are ruthless--they'll take every opportunity to give your rear bumper a not-so-friendly tap, though they themselves are by no means perfect. You'll often see other racers plow into oncoming traffic or miscalculate a turn and ricochet off a wall or guardrail. You'll do that too, especially with some of the faster cars. While the physics in the game are by no means realistic, the cars' performances are still reflective of their real-world counterparts, although in a much exaggerated manner. The Ferrari F50, for instance, has a loose back end, making it harder to control around corners than the tamer BMW M5. Still, you can pretty much go through every race without ever taking your thumb off the gas button, though judicious use of your hand brake makes cornering a lot easier.

Download:

Part 1

Part 2

Mirror:

Part 1

Part 2 

Pass: Dl4all.com


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